I've been reviewing Madden's annual installments nearly as long as I've been writing online, and I've been playing the series since the mid-'90s as a little boy. It taught me not just how to play football, but also how to play video games. It has been in my life for as long as I can remember and tied to my career as closely as any game. But lately I've wondered if it may be time for me to take a year off. Madden NFL 25 is--for the third consecutive year, by my count--noticeably improved whenever you're on the field playing football. In this regard, last year's game was the best I'd seen in the series' history, and this year's game outdoes that. If you're going to excel at one thing, it's good to have that be the on-field gameplay. However, describing the game's problems off the field is proving to be a difficult task due to so many of them being repeat offenders year after year.
It was a few years ago when EA started using the term Fieldsense to describe Madden's multi-year overhaul of on-field mechanics, and though the term is primarily a nice shorthand for the marketing folks to play off of, it coincided with an obvious intent to fix the game on the virtual gridiron itself. Madden 23 was the first game in the Fieldsense era, and here in its third year, the investment in football fundamentals continues to pay off with Madden 25.
This starts with the game's marquee new feature, Boom Tech. Like the umbrella term of Fieldsense, Boom Tech is the back-of-the-box marketing jargon for what is nevertheless a great new feature. With Boom Tech, the game's collision system has been overhauled considerably. In past years, the Madden team has touted how things like weight and height would matter more, but never before has it really felt so different. This year, the difference is evident and welcome.
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